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RollerCoaster Tycoon key art

RollerCoaster Tycoon

RollerCoaster Tycoon came out for PC on 31 Mar 1999; Xbox on 25 Mar 2003.

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. The key to any park is building a large amount and diverse range of rides for the visitors. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go karts, ferris wheels, and swinging ships, among other rides. The intensity and type of rides must be balanced, as visitors' preferences vary significantly from person to person. For example, some guests prefer exciting rides and have high nausea tolerance levels, while other guests are just the opposite.

Developed by
Frontier Developments, Chris Sawyer Productions
Published by
Hasbro Interactive, MicroProse Software, Inc., Atari, Inc.
Genres
Simulator, Strategy
Themes
Business, Sandbox

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Release Dates

  • PC31 Mar 1999
  • Xbox25 Mar 2003

Editions

EditionPC
Deluxe Edition8 May 2003 View on platform

Screenshots & Videos

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