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Max: The Curse of Brotherhood key art

Max: The Curse of Brotherhood

Max: The Curse of Brotherhood came out for Xbox on 20 Dec 2013; PC on 21 May 2014; PlayStation on 8 Nov 2017; Nintendo Switch on 21 Dec 2017.

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. The five powers are 1. Earth pillars. You can create pillars from the earth to reach higher grounds. 2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire. 3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together. 4. Water streams can be shaped freely and will move objects as well as Max along their path. 5. You must destroy obstacles and defeat Mustacho’s minions. Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.

Developed by
Press Play, Flashbulb Games, Stage Clear Studios
Published by
Microsoft Studios, Wired Productions, Stage Clear Studios, Flashbulb Games
Genres
Platform, Puzzle, Adventure
Themes
Action

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