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All Zombies Must Die! key art

All Zombies Must Die!

All Zombies Must Die! came out for PlayStation on 27 Dec 2011; Xbox on 28 Dec 2011; PC on 12 Mar 2012.

Reload your shotgun, sharpen your sword and rev that chainsaw; Deadhill town is teeming with zombies, and it’s your job to put ‘em down! The fate of humanity rests in the hands of four unlikely heroes: Jack, the gamer; Rachel, the girl; Brian, the geek; and Luxo, the alien. Go it alone, or enlist the services of up to three like-minded chums to survive the zombie apocalypse. The spiritual successor to Burn Zombie Burn!, All Zombies Must Die! builds on the classic twin-stick shooter formula with a smattering of role-playing features. Level up characters, complete side quests and collect items to craft deadly new weapons. There’s no shortage of options in how you choose to dispose of the undead, but the brain-chompers aren’t going to take it lying down. The shuffling cadavers come in varying shapes and sizes, and are affected by four environmental modifiers; fire, radiation, sonic and shock. Use your weapons and the environment carefully, and you might just make it out in one piece.

Developed by
Doublesix
Published by
Square Enix, Doublesix, Kuju Entertainment
Genres
Shooter, Role-playing (RPG), Arcade
Themes
Action, Science fiction, Horror

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Release Dates

  • PC12 Mar 2012
  • Xbox28 Dec 2011
  • PlayStation27 Dec 2011

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